george lopez episode dubya dad and dating part 1 - Board dating game

I could go on and on about the entire experience, but you are here because you want to know what happened at the Designer/Publisher Speed dating event, hosted by the Indie Game Alliance, and what you could learn from my experience.

For starters, the structure of the event had you pitching to a new publisher every six minutes, for two hours.

While there was plenty of space for all of the designers to display their game, the setup was essentially long rows of tables with designers on one side and the publishers on the other.

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Towering over me in their expensive suits, shaking their heads when they realized that the copy of my game was printed a little too dark. But then I spoke with my first publisher, lean guy with a dark red beard wearing a backpack a t-shirt and jeans. Almost every single publisher I met was kind, humble, thankful, and super eager to learn all about my game, whether or not it was something that would fit their catalog.

So don’t be worried about speaking to them, they are lovely beautiful people just like yourself and whether they like your game or not, it’s just business.

Be sure to thank each of the publishers for their time during the event and in a follow-up email to keep you on their radar. It did not appeal to most of the publishers, for one reason or another, but I am still in the running with a few of them and I am organizing a time to give personal demos to each.

Even if it doesn’t work out, I learned a lot and had a ton of fun doing it!

There are dozens of lists out there telling you what to bring to a publisher speed dating event like this, and I read most of them before I went on this adventure.

Common suggestions include having upwards of 30 sell sheets, which is essentially single page advertisements built to sell your game to publishers, and having 10 or more extra copies of your game to give to publishers if they want it for further review.

Due to the limited time of each pitch — six minutes — I chose to omit an explanation of some of the components but I still prominently displayed them to encourage the publisher to ask the burning question — “what are these cool looking things?

” No matter how prepared I tried to be, nothing could prepare me to stand up to the all powerful publishers. ” 3) Publishers are just people like you and me, and most of them are at the convention to have a good time, meet people and do what we all love — play board games.

That is essentially 20 publishers, so expect to be talking a lot.

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